Appearance
Physics on terrain (Himalayas)
This demo enables map physics, loads global terrain and an OGC3DTiles dataset.
Terrain colliders are automatically managed by the app. OGC3DTiles allows specifying what type of collider to use per LOD or geometric error range: bounds, hull or mesh. This is necessary for performance on large datasets like google maps 3D Tiles;
"Observers" are also implemented to load higher detail data in specific areas. In this case it avoids balls falling through the earth when zooming out. It can also be used to pre-load data in specific areas.
Controls
- Hold
Fto continuously fire balls from the current camera direction. - Right drag / Ctrl+left drag rotates the view, left drag pans, and mouse wheel zooms.